a a a

 Our revolutionary product line builds new neuro- pathways to improve attention & learning. 
New Brain Research-Why our programs work

 

  Social Skill Games for 3 and Up for improving cooperation. See Our Informational Chart for a comparison of skills developed by our cooperative games.

 Games for 10 & up

Our "MANNERS FOR THE REAL WORLD - Basic Social Skills" video features straightforward descriptions and clear demonstrations of the right behaviors for common social situations.  This can make it a helpful tool in teaching a child with Asperger Syndrome or High Functioning Autism some extremely useful social skills.

We have also added social skills page for items that would be helpful for children in the autistic spectrum or with Downs Syndrome.


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Games 7 & Up

"Cooperative gaming seemed to be a great way to build a team out of our growing family."
David-South Carolina

Most Popular Item

The Museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!

Teaches these social skills : Cooperation, Fine motor skill, thinking skills, observation skills, 
logic, planning, strategy, problem solving, adapting to change, 
decision making, consulting others, 
coping skills, helping others, communication, friendship,
 sharing, imagination

Our customers say:
"A completely enjoyable game! It looks like a simple spoof of other fantasy games, but there is plenty of challenging, imaginative play to be had here!"

  
Reg. 19.99-Sale 14.99
"An adventure in a box."


Caves & Claws


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The museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!

Caves & Claws is a fantasy game, featuring elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, we have to hack out the Paths to the abandoned Caves and Temples. Second, using the connected paths, we search for and discover the Treasures. Finally we must return safely to Base Camp with what we gathered.

There are Dangers and Obstacles to avoid, such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over Entrances! We may have to resort to whatever desperate Remedy we find in our knapsacks to save us — a Super Headset, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock! Yes, few creatures can face the Sock!

Includes: 12 x 12" jungle map, pathways, movers, tent card, a set of ancient treasure, danger, and remedy cards, rules for regular and hard games. © 1998

Our customers say:
"A completely enjoyable game! It looks like a simple spoof of other fantasy games, but there is plenty of challenging, imaginative play to be had here!"



Valuables are stolen, and have to be found before midnight! A mystery game of memory and logic. 
Reg.
$19.99- Sale $14.99
Our Best Seller

Secret Door

 

Teaches these social skills : cooperation. teamwork, 
consulting others, planning, logic, 
thinking skills, fine motor skills

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A mystery game! Valuables have been stolen, and we have to find them before Midnight. Together we search through the Mansion for clues. At Midnight, the Thieves may slip away with all the hidden booty!

Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the co-operative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of memory and logic get a workout, too.

Each game is different, exciting and tricky. That's why adults like playing along! Get the magnifying glass, Holmes, and let's get on with the Case. Midnight approaches!

Includes: 12 x 12" board, clock cards, set of valuables, the secret door. © 1991

Our customers say:
"My daughter loves Secret Door. It's food for her brain. She can often find pairs that I miss, which she thinks is great!"
— Waterloo, Ontario, Canada

NEW ITEMS

Then There Were None...

A lot of creatures are disappearing because they are being over-hunted and their natural habitats destroyed. Can we do the needed research to initiate Laws and Conservation Methods to save as many endangered species as we can?

Lots of decision making for each player. The basic game plays quickly, with advanced rules for older players!

Includes: 20 endangered creature cards, 50 research, protection, hunting and habitat tokens, project marker, educational booklet with species information, rules. © 2007

12.99 sale $9.99

      $9.99

 

Spies & Alibis

Spies & Alibis is a Co-operative Mystery Game™.

We are a team of Special Unit Detectives working together to discover which of the Suspects has taken the Government’s Top Secrets. We have to do this before the Spies board the Airplane and get away.

Includes: full color board 12”x12”, 10 time flies cards, 22 eye witness cards, a government building card and 3 pairs of handcuffs for making arrests. © 2010

 

16.99 Sale $14.99

       $14.99

Dark & Dangerous Skies

Three levels of difficulty.
Our most popular space exploration game!

Much of Planet Earth is in trouble. Everyone is fighting. Not enough food, energy or other resources for the growing population. So, our space program is sending a huge Space Station with a team of astronauts into the universe to find another planet with a suitable place to live that will have new sources of energy, food and minerals as well.

Our Mission is to find this information and bring it back to Earth for the benefit of all.

Designed particularly for young children who have an interest in stars, planets, astronauts and space travel. Includes two more games of increasing complexity, so it is a game youngsters can start off on and then grow with, well into adult years.

Includes: 12" x 12" board, 4 explorer craft, 4 matching astronaut movers, 1 die, rules, 10 equipment, 19 danger & 12 info tokens. © 2006

Our customers say:
"This has become a real favorite in my classroom."
— Winnipeg, Man.

 $15.49SALE                      $16.99 REG

 

JSCH

It will take all your strategic skills & the timely help of the JSCH to save Planet Earth from the destructive Forces that threaten us all.

With help from the JSCH (pronounced “Ish”) from faraway Planet Erra, players join in the struggle of Good against Evil, and lay tiles to try to make Maps in which the Forces of Light are in the majority Which will gain influence over the Minds and Souls of Humans?

Each player has an JSCH as a personal E.T. Contact whose spiritual help they can call upon to prevent the Evil Forces from ruling Earth.

THE MAPS that develop as tiles are laid are not geographical areas with territorial boundaries, but rather more fluid depictions of how cultures spread regardless of national boundaries.

THE EVIL FORCES, symbolized by Dark Shields with a drop of blood shaped like a bomb, represent such Forces as violence, greed, hate, confusion, political and religious conflicts... the destructive elements.

THE YELLOW SHIELDS with the UFO-like Eye represent the Forces of Light, which you can interpret as Goodness, Compassion, Living according to Creational Laws... all that is positive in humans.

WHITE SHIELDS represent the Uncommitted, who will convert to Dark or Light, depending on which Force is in the majority in that Area.

Includes: 60 tiles, 5 jsch, 2 influence markers, 1 influence track. © 2005

 $15.49  SALE     16.99 REG

 

 


 

A co-operative game about running your own TV station.

We are Producers working together to bring Award Winning programming to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs. We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras.

With skill and luck we will avoid Cancellations and earn Awards.

 

 


Reg.
$24.99- Sale $21.99

 

 
 


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$21.99

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A co-operative game about running your own TV station. We are Producers working together to bring Award Winning programming
to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs. We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras. With skill and luck we will avoid Cancellations and earn Awards. This game has the flavor of casino games such as Blackjack. We try to put together as popular a TV program as we can, i.e., as high scoring a card hand of the best crew, top ratings and committed sponsors to counter the negative hand of mounting drops in ratings, loss of viewers and sponsors as well as some troubles among the station crew. Expect lots of talk and debate. Clever teamwork and risk-taking are also needed or we will lose our shirts as the Cancellations pile up. Be careful, everything can quickly spin out of control. Good luck! Includes: 8 game boards, rules, 6 movers, 7 success markers, 1 program marker, 41 thumbs up and 45 thumbs down cards, rules summary chart. © 2006

Games with in Games! Play the Detective Card Game to put the jigsaw together & then have a picture Mystery case to solve. Each case has 40 Clues and is 8" X 14". Rules included for a Group Co-op Game us in all four Cases together. The Sealed Envelope contains the Solutions and a Secret Coded Message for Crime Fighter everywhere lots of play value!

CASE#1:  THE MISSING TREASURE
CASE#2 :  THE MOVING SHADOW
CASE#3:  THE FUNNY FOOTPRINT
CASE#4:  THE HOWLING THING

Rules included for a Group Co-op Game for 12 to 36 players, using all four Cases together.

 
Jigsaw Mystery Pack
Ages 7 to 10 1 to 6 Players

Reg. 24.95-Sale 19.99
";An adventure in a box."
Jigsaw Mystery Pack

3 games in one!!!!
Our best deal.


Only a few left Order now

 

CASE#1:  THE MISSING TREASURE
The jigsaw shows a boy and his pets. He is missing something. Who has taken it? The detective work begins. To work this puzzle, a youngster needs an average reading ability, a sharp eye for visual clues & a knack for thinking out mysteries.

CASE#2 :  THE MOVING SHADOW
The scene is inside a home with familiar objects. The little girl baked a cake & someone stole it! Keep an eye open for visual clues, do some reading & thinking, even make drawings as well as shadows on the wall to solve this mystery.

CASE#3:  THE FUNNY FOOTPRINT
Outdoors where it seems some vandalism has occurred! Mom’s plant has been knocked down & wrecked. Puzzles-in-puzzles in this Case, because you have to find the suspects, hiding in the picture. Look closely, interpret evidence, & learn a lot about tracking footprints.

CASE#4:  THE HOWLING THING

You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys

Teaches these social skills: Cooperation, sharing, friendship, decision making, strategy, planning, logic, observation skills, thinking skills, 
memory, fine motor
 

Our customers say:
 "Tricky but fun!" — Ukiah, CA

INVESTIGATORS
Reg. 21.99 Sale 18.99
An engaging game using consultation
skills and wit!


$18.99

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You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys — and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits to get out of Tight Corners.

Can we solve the case to get our client out of trouble? Yes, if we pool our strategies, use some intuition and help each other out of tough spots. A quick-moving game with lots of opportunity for sharing, consultation and decision making.

Includes: 13 x 18" board, cue cards, big bucks, solution envelope, dice, movers. © 1989

Our customers say:
"Tricky but fun!" — Ukiah, CA


Reg. $19.99- Sale $14.99

Teaches these social skills: Cooperation, Fine motor skill, thinking skills, observation skills, logic, planning, strategy, problem solving, adapting to change, decision making, consulting others, coping skills, helping others, communication,  imagination

  



  

$14.99

The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have heard about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals & Ogres alike to share the Goodies.

Easy to say. This requires lots of tricky teamwork with each game increasing in difficulty. Strap on your Invisible Shields, dear Elves, & head for the Mines. The Royals are coming!

Includes rules for 3 games, suitable for ages 5 to 7, 7 to 12 and 12 to adult.

Includes: 12 x 12" board, special die, 4 elf movers and collector cards, 4 royal treasure chests, 3 sets of rules. © 2005


Games 10 & Up

 

A Team Of Space Explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth.

Teaches these social skills : Cooperation, friendship, 
decision making, problem solving, 
strategy, planning, memory, fine motor. 

Our customers say:
 "This is a no-kill/maim/destroy space game. What a breath of fresh air!" — Massachusetts, USA


Reg. $35.99 Sale 28.99
Best fun packed-strategic thinking game


$28.99

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A team of space explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth.

Each must use the craft, equipment and fuel wisely. Keep an alert mind on the controls. Lives are at stake. We have to look after one another, performing daring rescues.

A special feature is that players are not static, but grow in wisdom and knowledge. This personal growth affects how well you perform during the mission. A quick moving game, with plenty of strategy decisions.

Includes: 17 x 22" board, mission chart, equipment cards, fuel tokens, experience cards, spacecraft, dice. © 1979

Our customers say:
"This is a no-kill/maim/destroy space game. What a breath of fresh air!" — Massachusetts, USA



Three games for those who love playing with words and ideas. The symbol tokens are used to form picture phrases and sentences, known as rebuses. Many opportunities for players to express their cleverness, creativity & sense of humor.

 

Includes: 7.75 x 7.5" board, 100 symbol tokens, glossary of suggested meanings, rules, storage bag. © 2003

  

Reg. 17.99-Sale 11.99
Messages

 


$11.99

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Three games for those who love playing with words and ideas. The symbol tokens are used to form picture phrases and sentences, known as rebuses. Many opportunities for players to express their cleverness, creativity & sense of humor.

THE FILL 'ER UP GAME
Pool your ideas to make Rebuses to fill the board entirely.
Red spots add challenges & make each game played a different experience.

THE CLEAR THE DECK GAME
This time you fill the board at random with 64 symbols, and try to discover
rebuses among them, so as to clear the board.

THE CROSSWORD REBUS GAME

Create a board of interconnecting rebuses with few or no
black spaces left uncovered by game’s end. Very hard.

 

Go to Games for 3 and up



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